by R.A. Rowell
For digital collectibles enthusiasts like myself, Mintable.app is a godsend. It allows you not only the ability to display and interact with crypto collectibles you already own, but also an easy way to mint your own! Previously, you had to know how to code NFTs (non fungible tokens) and deploy them yourself. Mintable gives you a way to do all that easily without you having to code anything. You can even create Tokens in bulk, drastically cutting down on the transaction fees (know on Ethereum as gas) usually related to minting. The fee is only $1 a piece, and currently you can bulk up to 40 tokens at a time.
The Digital Collectibles Journal became aware of Mintable through a news feature involving their Mintable's new partnership with Jetcoin Institute. Jetcoin is working on tokenizing up and coming talent in the sports and entertainment business. They already have a "Jetcoin Champion" by the name of May Myat Noe, a supermodel superstar on the rise. Using their platform, Jetcoin is working to serve as a launchpad for the careers of many up and coming sports and entertainment stars.
These blockchain-powered digital collectibles are different from your traditional Collectibles in that they are tokens on the Ethereum Blockchain. These tokens use the ERC-721 protocol which has become a standard for blockchain collectibles. It's the sort of token used for CryptoKitties, Gods Unchained trading cards, and more. Now, you can essentially create your own crypto Collectibles at will for a very small fee. Of course, being on the blockchain you can freely trade them as you wish, including selling them on popular blockchain collectibles marketplaces such as OpenSea.
The Jetcoin partnership is just one high-profile example of what Mintable is setting out to do. Now, any content creator can create their own tokens, either as a way to raise funds, create unique collectibles, or both. Of course, digital artists can use this platform to easily deploy their crypto art. Game developers can now more easily mint and deploy in-game items, too.
Mintable is going to be a revolutionary force in digital collectibles, making it easier than ever to create crypto collectibles for the world to enjoy. Certainly, we will see many more partnerships with Mintable to help bring the platform more exposure. But at the end of the day, Mintable is a platform that will change the landscape of digital marketing forever.
How would you use the Mintable.app platform?
by R.A. Rowell
Thanks to a follow from their Twitter account, I discovered KnownOrigin.io, a marketplace for original digital artwork from top digital artists and illustrators. Using the Ethereum blockchain, buyers can collect their favorite pieces knowing that the work is one of a kind and a true digital asset. Digital artwork has been gaining more of a market on the blockchain, and KnownOrigin has plenty of artists with excellent works on offer.
The great news about KnownOrigin is that you can purchase items from the marketplace with either ETH (Ether cryptocurrency) or with a credit or debit card. So, if you're short on crypto, no worries! You can make offers on pieces you like for as little as 0.01 ETH or just few US dollars. Of course, you'll need an Ethereum wallet to store your digital artwork tokens, but many great and easy options exist for that. (I use Enjun Wallet on mobile and MetaMask on PC.)
Another cool feature of the KnownOrigin site is you can see the latest activity on the site, which is updated every 5 minutes. This shows you when a listing is created, a bid is placed or refunded, or if a price change occurs. That's a really nice feature of decentralized blockchain collectible marketplaces: transparency.
How Popular is KnownOrigin.io?
KnownOrigin began in early 2018 with just a concept and it took off quickly. The KnownOrigin project began with a simple concept: "Can we use the power of Ethereum blockchain and the integrity of digital assets in the art world to improve the proof of ownership, provenance, authenticity, and reducing forgery of artwork?" It was a success, deploying to the Ethereum mainnet in April 2018.
As of late October 2019, KnownOrigin has about 10 to 20 daily active users (DAUs), peaking at about 5 ETH in daily trading volume. The user base is slowly growing. There's been a lot more steady trading activity lately in the second half of 2019. Pieces appear to be trading hands daily. As the investment interest in digital artwork grows, I'm sure that volume is bound to increase!
If you like collecting digital artwork, definitely go check out KnownOrigin. It seems like a great way to get started in crypto collectibles, since you can use your favorite fiat currency (such as the US Dollar or Euro) by credit/debit card to purchase. If you’re a digital artist, it could be a great way to be compensated for your work. This is definitely a cool project and one the Digital Collectibles Journal will be happy to follow.
Have you ever bought and sold digital artwork on the blockchain?
by R.A. Rowell
If you're into blockchain gaming and Decentralized apps (DApps), you definitely want to follow DappRadar. This website tracks the daily and total volume of the native crypto currencies used by DApps on several blockchains, as well as those DApps user bases. Currently, DappRadar tracks the blockchains for ETH, EOS, TRON, IOST, LOOM, ONT, Thundercore, and VeChain.
In mid October 2019, DappRadar added full token tracking to its EOS DApp tracking. This is important since many apps use tokens based in their native cryptocurrencies, especially blockchain games. The results yielded a wealth of information about EOS based DApps.
Of course, the information isn't just limited to games. One of the biggest discoveries from the addition was actually related to NeoDex, a decentralized digital assets trading platform. Previously, DappRadar had tracked $1.8 million in EOS transaction volume per day. That's impressive, but with the new token tracking, it was discovered that the platform generated an additional $1.6 million in token-based transactions daily. That's a huge jump.
Why should blockchain gamers care about the trading volume of non-gaming DApps? The health of other apps on your favorite blockchain is important. Also, knowing which tokens are trading with significant volume is important for digital collectors more interested in the crypto itself than the actual games.
Of course, the DApp token tracking did reveal information about EOS-based games such as Prospectors and EOS Knights. Since Prospectors uses PGL and not straight EOS, its transaction volume wasn't shown. But, as of this writing, we now see PGL gets about $3000 worth of transaction volume a day. That doesn't sound like much, but it's pretty good.
What's most exciting is that this full token tracking will soon be rolled out for Ethereum and TRON based DApps as well. DappRadar will then be able to provide even more insights on the true health of various DApps. This transparency is one of the true hallmarks of blockchain technology. If you want to see how well, or not well, a particular DApp is doing, you can always find out. Kudos to the DappRadar team for bringing all this information to the mainstream!
Head on over to DappRadar and find your favorite DApps and see how they are doing! You may be surprised by what you find!
Will Blockchain Powered Scavenger Hunts Become a New Normal Marketing Scheme for Sports and Other Entertainment?
by R.A. Rowell
The blockchain-happy NBA Sacramento Kings are taking their blockchain rewards program to a new level with a line of unique collectible toys created by CryptoKaiju having a digital blockchain counterpart. While these toys are physical, each is absolutely unique and they come with an encrypted NFC chip that gives the owner a non-fungible token (NFT) which is authenticated on the Ethereum blockchain. Some of these tokens - 15 of them to be exact - will also offer the owner of that collectible actual team-related perks such as court-side seat tickets, VIP tours of the Kings arena, autographed team merch, and meet-and-greets with Kings players.
These physical keepsakes with digital blockchain counterparts are a first in sports. The Los Angeles Dodgers gave away 40,000 digital Dodgers bobbleheads to attendees of a Dodgers game. But, those exist purely on the blockchain, while the Kings collectibles have a physical counterpart. The attraction of monthly scavenger hunts to find and own these extremely limited edition blockchain-backed keepsakes may entice other sports teams, and other entertainment venues, to follow suit.
If blockchain collectibles are to go truly mainstream, having physical items which themselves are unique and have a digital token that’s equally unique are probably the way to go. Some of those that end up with these collectibles probably just want the one-of-one physical item and may not care about the digital token that comes with it. But, because there are potentially valuable rewards related to authenticating ownership of that token, like what the Kings are offering, owners are going to be strongly compelled to dip into the Ethereum blockchain world to see if they’ve won something.
Imagine the marketing possibilities of scavenger hunts for collectibles like these could do for really any brand or company. Even if they are simply codes that unlock an NFT, it could revolutionize marketing forever. Already, there are companies like Reewardio helping businesses create blockchain-powered rewards programs. The Kings have already created one and it’s likely that the L.A. Dodgers are going to follow suit sooner or later. Before I’ve written about how blockchain collectibles are set to revolutionize game marketing. Now, the Kings are setting a precedent that I’m sure other entertainment companies are going to follow within the next few years.
This development of unique physical toys with digital blockchain collectible counterparts is exactly why I’m so excited about the emerging digital collectibles market. Blockchain technology takes digital collecting to a whole new level of true asset ownership with no possibility of counterfeiting and making worldwide transactions of these items inexpensive (or even free) and easy. Not only are these digital collectibles easy to collect with none of your own storage space necessary (except for the wallet apps on your devices), but they are truly your own and exist as true virtual assets.
With collectors of physical items creating their own portfolios on a regular basis, it won’t be long before producers of these collectibles create blockchain-backed counterparts for them.
From trading cards to collectible toys to bobbleheads, digital blockchain collectibles are here to stay. The possibilities are endless. Which brands do you hope to embrace this new revolution in digital and physical collectibles joining forces?
by R.A. Rowell
It was only a matter of time before there was a way to buy in-game items and earn crypto from games using the wildly popular Unreal Engine. What gamers likely didn't anticipate is what cryptocurrency would be used. It's not an Ethereum based cryptocurrency being used. Instead, the developers of the Nano blockchain are the ones to come up with this new plugin for Unreal games.
You may be asking, what's NANO? NANO is an interesting cryptocurrency which you can learn more about at CoinMarketCap. One of NANO's main selling points is how it's distributed. Each user account receives its own blockchain. Per CoinMarketCap:
"Nano is reportedly able to offer fast and feeless transactions due to the Block Lattice - a data structure in which all accounts each have their own blockchain, rather than competing with others on a central chain."
Because of the nature of NANO's system, the inefficiencies of other blockchains such as Ethereum don't exist. Popular blockchain games have been known to congest the main networks of other blockchains. These congestion periods lead to high transaction fees, sometimes eaten by the developers but inevitably passed on to gamers, as well. That won't happen with NANO.
What's cool about this plugin is that Unreal Engine 4 developers can literally allow their players to earn Nano crypto by killing monsters. Other ways gamers can earn nano is by discovering loot boxes or watching in game advertisements. There's also the possibility of trading funds and items in the game itself.
The other thought that the Nano plug-in developers have is to create more of a pay-per-play subscription model for games. That way gamers only pay for the actual time they play, but with a chance to earn it back. It would give developers the chance to provide better incentives and in-game rewards for players. Also, no more shelling out $60 for a game or paying a monthly subscription with no chance of recouping it.
Another interesting point that's been brought up is the ease of topping off accounts for child and teen gamers. You don't have to worry about leaving your credit or debit card open to unforeseen charges. It's all done with Nano cryptocurrency.
One thing that wasn't mentioned was that crypto gaming could actually be seen as a reward for good behavior or excellent grades at school. It's also good because kids then have to earn their game time. Of course, that could lead to kids actually earning a good amount of money from gaming… which is why a pay to play model for game time could help.
What if your kids get so good that they earn enough to keep playing indefinitely? Well, teaching kids to earn their own way is a good thing. Just make sure they don't get too carried away, but maybe pro crypto gaming is in their future…
Anyway, these developments from NANO make them an interesting contender in blockchain gaming. This will definitely be a project to watch closely and potentially a very good thing for hodlers of NANO. What do you think of this news? Backed by such a powerful game engine, it's all up to the game makers to provide some sweet games.
by R.A. Rowell
While Opensea.io has been a great site for trading blockchain collectibles - also known as non-fungible tokens or NFTs - on the Ethereum blockchain, there’s a new player in town in Auctionity. But, there are some things about Auctionity that make it more than simply a new marketplace for NFTs, the most important of which is the existence of auctioneers and referrers on the platform. Now, you don’t have to be alone in trying to sell a valuable blockchain collectible, as you can give up a portion of the sales price to those helping you to sell your item.
This is a pretty cool concept that Auctionity is pioneering for digital collectibles. Of course, referrers have been around for years on a wide variety of platforms. But, Auctionity takes selling digital collectibles to a new level, eclipsing traditional referral programs and affiliate programs with their auctioneer program. The difference with Auctionity’s auctioneers is that they aren’t like your typical consignment dealers like on eBay - they are like actual auctioneers who promote your item for a piece of the profits.
Castle Crypto already has done a great review and overview of Auctionity, which was the piece that led to this article being written. Tom Blackston did an excellent job of highlighting what Auctionity auctioneers do. They not only create “evocative descriptions,” but also video presentations.to help the item become more appealing to potential bidders. These auctioneers get 50 percent of the community reward when an item sells.
So, what’s the community reward? When a seller lists an item on the Auctionity marketplace for bids, that seller chooses a community reward amount, which can range from 1 percent to 50 percent of the item’s final sale price. The auctioneer gets half of that amount, while the rest is divided up between referrers, who share the item for it to gain exposure. Of course, we all know what referrers are, but the difference here is that these referrers are literally like a marketing team for the seller. It’s the seller who chooses the level of marketing that they want for their item, and that’s what cool about this platform. Also, sellers can choose to offer no community reward at all and market the item all themselves.
While Auctionity isn’t the first platform to have auctioneers and referrers for its auction, as far as an online peer-to-peer selling platform is concerned, it probably is. This is going to be a great model going forward to sell non-fungible tokens, and I hope that Auctionity succeeds. The platform is still in its early stages, but with its own separate Ethereum test network for taking bids and unique marketing features, it’s well on its way to being a success.
Auctionity already has its own native cryptocurrency called DRT, although you can still buy and sell using Ethereum Ether, as well. What’s important about DRT - DomRaider Tokens - is that holding them allows you to be an auctioneer. Essentially, the more DRT you have, the more chances you get to be an Auctioneer. It’s a pretty cool system.
You can start buying and selling on Auctionity today! All you need is a MetaMask wallet browser extension - in order to be able to use the special ETH network Auctionity uses for bids. Then, all you need to buy is some DRT or ETH and to sell just have an Ethereum-based NFT item to sell. Tom of Castle Crypto said Auctionity is a bit more difficult to use than the popular OpenSea, but that you should be up and ready in about 20 to 30 minutes.
I agree with Castle Crypto’s opinion that Auctionity is best used for higher-value collectibles that may not fetch the best prices on OpenSea. Having a marketing team of your peers to help sell your items is pretty awesome - everyone benefits from you selling your items and not some big platform like eBay. Of course, if you have a more average collection, it’s fine, too. Auctionity should become a pretty awesome ecosystem for buying and selling digital blockchain collectibles.
What’s your experience with buying and selling blockchain collectibles?
by R.A. Rowell
On October 10th, 2019, The Sandbox announced the launch of their Dashboard. The first iteration existed off-chain, but you can connect an Ethereum wallet and add the first existing assets to your account. Right now, you can't purchase them, but you can select them for later use. The alpha version of the game is still pending release, as of this writing.RSS Feed
What’s particularly cool about The Sandbox is that it will not only be a sort of Blockchain version of Minecraft, it allows gives voxel artists a chance to monetize their creations. With The Sandbox’s VoxEdit program, artists can create and animate voxel art and export it anywhere. For players, they will get to own various creations and their own LANDs, which will all be a part of The Sandbox Metaverse. The game also has its own in-game currency called SAND.
The Sandbox Game Maker takes what Minecraft players do on a daily basis and takes it to a new level. You can build just about any kind of game that you want within The Sandbox, allowing creators and gamers to create new and unique gaming experiences. It’s no surprise that The Sandbox has been the most highly anticipated blockchain game since September. Just imagine a Minecraft where you can freely trade assets in a marketplace, truly own a piece of LAND, and make it your own. That’s what The Sandbox promises to be.
Will The Sandbox even overtake Minecraft eventually? This is an exciting project, one the Journal will be following closely. The Sandbox Game welcomes creators, gamers, and crypto enthusiasts alike. Check it out at sandbox.game!
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Soccer Trading Cards and Fantasy Soccer Come to Blockchain Gaming - Fantasy Football on the Blockchain!
by R.A. Rowell
Stryking and FC Bayern Munich have come into a partnership to create digital collectibles based on the top German football team’s star players. Stryking was recently purchased by Animoca Brands, who seems bent on acquiring licenses to create licensed digital collectibles from every major brand on the planet they can. In particular, stryking.io is eyeing other major sports leagues and clubs to create “a global platform for blockchain-based digital collectibles centered around popular sports licenses…”
While this is hardly the first partnership to create NFTs (Non-Fungible Tokens) on blockchain technology of star sports players, it’s one of the first to feature the world’s most popular sport of football (known to us Americans as soccer.) Already, American sports leagues such as Major League Baseball (MLB) and the National Basketball Association (NBA) have licensed their own digital collectibles. Like with the MLB and NBA collectibles, these blockchain cards will be usable in a fantasy game called Football-Stars. Also, they will offer their owners true asset ownership and can be freely traded.
With the backing of one of the world’s top football clubs, Football-Stars appears poised for success. According to the CryptoNinja’s article on the Stryking football NFTs, players will create virtual lineups which they pit against other users. Then, based on either historical or real-time results, these blockchain cards can gain value based on the depicted players’ success. Then, these cards can be sold on the in-game marketplace. It’s like mainstream fantasy sports now, but you can profit from the results of your players right away.
Unsurprisingly, Stryking isn’t alone in bringing football trading cards and fantasy football to the blockchain. In fact, there’s already someone ahead of them..
Sorare’s Fantasy Football Game Backed by Gaming Giant Ubisoft
Gaming giant Ubisoft and DLT (blockchain) tech firm Sorare are working on their own official football cards, too. Like the Stryking game, these cards are usable in a fantasy football game, too. They are limited edition blockchain collectibles freely tradable among players. In fact, Sorare’s fantasy football game is already licensed by nearly 30 football clubs as of this writing. It’s in open beta and dozens of other football clubs are expected to join the game, too.
Sorare’s game is fairly simple. You build a team of five players and they earn you rewards based on their weekly performance. Also, players can earn bonus points based on the “power” of their individual blockchain cards. It appears to be a hit game already among football fans. With the worldwide appeal of football, there’s a chance for this game to be a massive mainstream success. That’s likely why Ubisoft got involved and brought Sorare into its Entrepreneur Labs program.
This author has believed from the beginning that fantasy sports built on blockchain trading cards would be a major key in helping blockchain gaming go mainstream. Stryking and Sorare look to be clear frontrunners in helping blockchain fantasy sports to become a worldwide phenomenon.
Sorare clearly has a leg up on the competition with their gaming giant backing. But with all of the major licenses that Animoca is buying up, you can’t count them out, either. These are going to be exciting projects to watch, especially with Stryking and its parent company Animoca Brands eyeing other major sports for their platform, too.
Are you a believer in blockchain fantasy sports? Which leagues or teams are you excited to see join the trend?
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by R.A. Rowell
For all the great things and projects with Blockchain games being built on the popular Ethereum blockchain, this trend is likely to not last forever. A recent article on Crypto Vest suggests that "Gaming is Out, DeFi In for Ethereum" and that statement is backed up by some hard data. Decentralized finance (DeFi) is the use that the Ethereum blockchain seems better for, as the creation of DApps (Decentralized Apps) has slowed. Of course, Ethereum was originally designed for fundraising for ICOs (Initial Coin Offerings). So, the crypto lending programs such as Nest seem like they are better suited for the network than games.
As this CryptoNews article about the top 5 most popular blockchain games shows, only one of the five games is on the Ethereum blockchain. The other four exist on the EOS blockchain. The one Ethereum game is the very popular MyCryptoHeroes, but it doesn't reach the popularity of Prospectors or EOS Dynasty. Of course, popular blockchain trading card game Gods Unchained uses the Ethereum blockchain, as does the Enjin software development kit for the Unity game engine.
Which Blockchain Network Will Be the Long-Term Solution for Crypto Gaming?
Of course, the real issue with Ethereum is its scalability. It simply isn't designed to handle the amount of transactions necessary to properly run a popular and complex game. Even CryptoKitties, which is hardly complex, badly congested the network back in 2017.
The other news in the TRON network's favor is a Unity SDK for the TRON blockchain similar to the one Enjin created. Up until now, it's been the fastest growing network and largest blockchain ecosystem so far. But, primarily the games have been limited to gambling. A Unity SDK will give game developers the option of another blockchain to develop with, one that offers far more scalability. Also, the TRON network has boasted the best transaction speeds among the popular blockchains. There's a lot to like about the future of the TRON blockchain.
While EOS was the slowest growing of the major blockchains during Q3 of 2019, it also had the best user retention rate. Already many popular blockchain games exist on the EOS blockchain and there are sure to be more.
Will Ethereum Blockchain Gaming Survive Its Growing Pains?
With many projects and related assets tied to the Ethereum blockchain, it will be interesting to see how Ethereum adapts. It's still a growing network, of course, but it's been experiencing big growing pains. Fortunately, one of its biggest pains, the Fair Win FOMO game that turned out to be a scam, is no more. It congested the network so badly that legitimate DeFi apps actually had problems functioning. The loss of an app that congested up to 60 percent of the network at one point will open up the network to more legitimate ventures.
If the trend continues, however, it's likely that Ethereum blockchain gaming won't have a chance against the rapidly growing TRON, the already solid EOS, or rising stars like Chromia. As the author of a website called Digital Collectibles Journal, obviously I am watching these trends carefully. After all, DeFi is cool, but it's not my speed. With so many game related digital assets tied to Ethereum, I'm curious to see how blockchain gaming evolves (or doesn't) on that network.
Where do you see Ethereum blockchain gaming going? Is it doomed to network limitations or will innovations be made?
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by R.A. Rowell
Is this bitcoin mining game just another waste of time and clever Ponzi scheme?
Do NOT bother with this bitcoin mining game, as it looks like yet another waste of time. As the old saying goes, if it seems too good to be true, it likely is.
There have been plenty of bitcoin mining games over the years. Many of them take so long to mine anything worth even withdrawing. Some never pay at all. But in the case of RollerCoin, there seems to finally an easy and fun legitimate way to earn bitcoin - or is there?
After reading a RollerCoin Review from The Pathetic Company, it seemed like it was. But, it may take a long, long time to passively mine 1 bitcoin a month (which is several thousand dollars by the way), who says you have to? Sure, the games are fun and easy, and they are adding more all the time. You could invest in mining machines to increase your passive earnings, but you don’t actually have to if you win a few games every day. You can do all this for free. Sounds too good to be true, doesn't it?
My thinking was even if you just earn a few dollars a month worth of BitCoin from playing some mindless games, it’s probably worth it. But, besides the fact that it looks legit, I didn't find payment proofs anywhere after awhile. That led me to stop supporting it. I've now seen a few people calling it a clever Ponzi scheme to sell a token called RollerToken. At first, it seemed OK, but I'm now very hesitant to support it. So, I am no longer supporting this until I see proof that this venture is in fact legitimate.
Again: Do NOT bother with this bitcoin mining game, as it looks like yet another waste of time.
R.A. Rowell is a collectibles enthusiast who comes from a long history of collecting trading cards in both sports and in Trading Card Games. He is passionate about educating the world about the future promise and benefits of digital collectibles, both on the blockchain and off.
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