Soccer Trading Cards and Fantasy Soccer Come to Blockchain Gaming - Fantasy Football on the Blockchain!
by R.A. Rowell
Stryking and FC Bayern Munich have come into a partnership to create digital collectibles based on the top German football team’s star players. Stryking was recently purchased by Animoca Brands, who seems bent on acquiring licenses to create licensed digital collectibles from every major brand on the planet they can. In particular, stryking.io is eyeing other major sports leagues and clubs to create “a global platform for blockchain-based digital collectibles centered around popular sports licenses…”
While this is hardly the first partnership to create NFTs (Non-Fungible Tokens) on blockchain technology of star sports players, it’s one of the first to feature the world’s most popular sport of football (known to us Americans as soccer.) Already, American sports leagues such as Major League Baseball (MLB) and the National Basketball Association (NBA) have licensed their own digital collectibles. Like with the MLB and NBA collectibles, these blockchain cards will be usable in a fantasy game called Football-Stars. Also, they will offer their owners true asset ownership and can be freely traded.
With the backing of one of the world’s top football clubs, Football-Stars appears poised for success. According to the CryptoNinja’s article on the Stryking football NFTs, players will create virtual lineups which they pit against other users. Then, based on either historical or real-time results, these blockchain cards can gain value based on the depicted players’ success. Then, these cards can be sold on the in-game marketplace. It’s like mainstream fantasy sports now, but you can profit from the results of your players right away.
Unsurprisingly, Stryking isn’t alone in bringing football trading cards and fantasy football to the blockchain. In fact, there’s already someone ahead of them..
Sorare’s Fantasy Football Game Backed by Gaming Giant Ubisoft
Gaming giant Ubisoft and DLT (blockchain) tech firm Sorare are working on their own official football cards, too. Like the Stryking game, these cards are usable in a fantasy football game, too. They are limited edition blockchain collectibles freely tradable among players. In fact, Sorare’s fantasy football game is already licensed by nearly 30 football clubs as of this writing. It’s in open beta and dozens of other football clubs are expected to join the game, too.
Sorare’s game is fairly simple. You build a team of five players and they earn you rewards based on their weekly performance. Also, players can earn bonus points based on the “power” of their individual blockchain cards. It appears to be a hit game already among football fans. With the worldwide appeal of football, there’s a chance for this game to be a massive mainstream success. That’s likely why Ubisoft got involved and brought Sorare into its Entrepreneur Labs program.
This author has believed from the beginning that fantasy sports built on blockchain trading cards would be a major key in helping blockchain gaming go mainstream. Stryking and Sorare look to be clear frontrunners in helping blockchain fantasy sports to become a worldwide phenomenon.
Sorare clearly has a leg up on the competition with their gaming giant backing. But with all of the major licenses that Animoca is buying up, you can’t count them out, either. These are going to be exciting projects to watch, especially with Stryking and its parent company Animoca Brands eyeing other major sports for their platform, too.
Are you a believer in blockchain fantasy sports? Which leagues or teams are you excited to see join the trend?
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Splinterlands is a Blockchain Trading Card Game Epitomizing What TCGs Must Become to Survive in a Changing World
by R.A. Rowell
As of this writing, I haven’t yet been able to play Splinterlands, but I have played another extremely popular crypto trading card game, Gods Unchained. There are some things about Splinterlands, however, that I believe will give it enduring success. Why did I decide to write about Splinterlands before even getting a chance to play?
There are key aspects that make Splinterlands different than many other blockchain trading card games before it. These things are exactly what current Trading Card Games need to adopt to succeed in a changing world where crypto is going to become a part of everyday life. Blockchain trading card games are becoming one of the top genres in crypto gaming for several reasons, many of which I will cover right now.
Splinterlands Runs on the Steem Blockchain
Many current popular blockchain games use the Ethereum blockchain to store their more valuable assets. While Ethereum is great, its network is really not designed to keep up with the number of transactions that popular games require. Ethereum is known to have an average transaction speed of 25 per second. That doesn’t sound like that many, and really, it isn’t.
Steem is a blockchain known to perform over 1,000 transactions per second. Tron is another blockchain often used for gaming applications that has boasted over 3,000 transactions per second. Gods Unchained has done OK simply because it hasn’t yet reached the number of transactions as far as cards being bought and sold to congest the Ethereum network on a regular basis. But for a truly popular trading card game - think of Magic the Gathering - to succeed on a blockchain, it needs a network that can perform thousands of transactions per second.
Splinterlands Has Its Own In-Game Currency
Even more interesting about Splinterlands is that it has its own in-game currency. Many games use their own tokens that can be bought and sold on the marketplace of the blockchain that game belongs to. But Splinterlands literally has DEC (Dark Energy Crystals), and while they exist as tokens on the Steem blockchain, their value will always remain the same and have no monetary value. Players can earn this currency just by winning ranked matches in the game, or by destroying unused cards, allowing players to earn enough to buy booster packs. .
In its beta, Gods Unchained has a similar play-to-earn system where you can play for free but earn raffle tickets with each win that can then be traded for Ethereum. Of course, these tickets have values that can fluctuate wildly, and of course lose value as more are put into the ecosystem. This can’t happen with DEC, which is Splinterlands’ own stable currency.
Splinterlands Sold Out 1.2 Million Packs Very Quickly Due to Proven Scarcity
Splinterlands has been wildly successful in selling cards, with 300,000 alpha packs sold out and 900.000 beta packs just recently selling out. How has this little crypto trading card game made over 1 million US dollars in marketplace sales already? First of all, the cards in these packs will never be made available again. Plus, because players can acquire in-game DEC currency from destroying cards they don’t need, many of these cards will be lost forever. Also, rarer cards can be acquired by leveling up other cards of the same type. So, now that these packs are sold out, these Alpha and Beta cards can only be acquired from other players.
Provable scarcity is perhaps the most important thing when it comes to blockchain trading card games. Even if a card is “reprinted” in a game, in that it’s functionally the same, it’s still not the same card. However, it does seem that blockchain trading card games are shying away from reprints - something that has plagued the secondary market value of cards in trading card games such as Magic the Gathering and Yu-Gi-Oh.
Why Blockchain Trading Card Games Over Traditional Trading Card Games?
With popular trading card games like Magic the Gathering, the secondary market is sometimes hard to gauge. Cards that see substantial play competitively can see crazy price spikes. Then, there’s a lot of FOMO (Fear of Missing Out) due to perceived scarcity, leading to wild price swings for certain cards. So, why doesn’t this happen in blockchain trading card games? Here’s why.
Right on the Splinterlands home page is a section entitled “Why Blockchain?” We’ve already mentioned provable scarcity, but what does that mean? Blockchains have ledgers with full transparency, so you can see exactly how many of each different card exist in the game. The comparison that Splinterlands makes is Hearthstone, which is a good example - since in that game you don’t know exactly how rare (or valuable) each of your cards actually is.
Another big upside to blockchain trading cards is true asset ownership. This is the major upside to digital blockchain collectibles in general. In games like Magic the Gathering Online or Hearthstone, your cards actually belong to the game. But on the blockchain, your cards actually belong to you. The only way they can be traded is with private keys, like with any other blockchain asset as with cryptocurrency. Even the game creators can’t take them from you. Like with physical trading cards, you actually own them. The difference is that you actually know the full chain of custody of that exact card and how many exist.
Also, blockchain trading card games have yet another upside that even physical trading card games can’t compete with: absolutely no tampering is possible. Every battle result and cards contained in packs are randomly generated by a published algorithm. That algorithm comes from unpredictable data on the blockchain itself. No one, not even the game creators, can tamper with any battle result or the contents of any pack. That means Splinterlands and other similar blockchain trading card games such as Gods Unchained are 100 percent provably fair.
Can Digital Trading Card Games Survive Without Moving Assets to the Blockchain?
One of the major issues I have with Magic the Gathering Arena, and the reason I don’t currently play it, is that you can’t trade your in-game cards with other players or sell them outside of the game. Even the much-maligned Magic the Gathering Online allows you to trade cards and even sell them in the game for event tickets which can be sold for cash to outside vendors. Hearthstone has a similar problem, in that the cards you acquire are bound to your account.
So, what if you don’t want to play Arena or Hearthstone anymore? Just either leave your cards there or go through the hassle of trying to sell your account. Basically, every dollar you put into the game is a dollar that’s forever gone. Sure, paying for entertainment is fine. But, I’ve never liked the idea of playing for cards that I don’t actually own. What if I lose access to my account? I have to start all over again. But with blockchain trading cards, you own the cards, even if the game ceases to exist!
The reason that MTGO still exists and I’ll still play with it from time to time is that I have successfully made a profit from the cards I’ve used in the game. It’s the main reason people used to play, because if you were good enough at drafting the right cards and really good at winning tournaments, you could actually grind out a ton of event tickets and other prizes. The prize structure makes it a bit harder to profit now, but it’s still possible.
Of course, MTGO’s business model is extremely antiquated. But, you can still trade cards. Still, most digital trading card games bind the cards you acquire to your account. They have no value outside of that particular application. But, blockchain trading cards are not just tradeable, they actually exist independent of the game. That means they remain as collectibles that you own. It’s even possible for those cards to eventually end up in some other game should the original game cease to be active.
The Future of Blockchain Trading Card Games is Bright
Blockchain trading card games are going to eventually unseat these other trading card giants. It would seem to be a prudent step for the owners of Magic the Gathering (Wizards of the Coast & Hasbro), Yu-Gi-Oh (Konami), Pokemon (Nintendo), and other trading card games to consider creating assets on the blockchain that they can introduce to their existing games over time. Gamers would love to own more of the things that they love. I know I’m not the only one who feels like these digital trading card games are just a cash grab for the sake of our entertainment.
Splinterlands, Gods Unchained, and similar crypto trading card games are the future of the genre. Heck, they may even supplant the TCGs of today as crypto gaming becomes more mainstream. I love Magic the Gathering, but their recent behavior of price gouging in the physical card market (no more MSRP) and the cash grab of Arena (cards bound to your individual account), I simply can’t support that game anymore. That’s why my focus has shifted to blockchain gaming, where the power and value really goes into the hands of the gamers and indie developers - where those things truly belong! Big gaming companies have to adapt or be left in the dust wondering why they didn’t see it coming.
Back to Splinterlands, the game does require that you purchase a starter pack (only $10 USD or equivalent crypto or other fiat currency) or have a promo code to get started. After that, it’s very possible to play to earn, just like I have with a Gods Unchained beta key.
Have you played Splinterlands, Gods Unchained, or other blockchain trading card games? What are your experiences with them? Do you think that blockchain TCGs will eventually make physical and other digital TCGs obsolete?
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by R.A. Rowell
In 2017, Thomas Hunt, also known as “Mad Bitcoins,” launched his blockchain collectibles project, Curio Cards. These limited edition blockchain collectibles followed the success of blockchain trading card game Spells of Genesis and Rare Pepe blockchain trading cards based on the meme Pepe the Frog (today it’s Rare Pepe Wallet). In 2019, Curio Cards are still being created and released - often limited to under 1000 copies, and sometimes limited to even just 200 to 400 copies each.RSS Feed
The creator of the digital trading cards project has long been himself a collector. Per the CurioCards website, he created this platform for artists and collectors that actually benefits artists. At the time, Curio Cards were very innovative, as these were among the very first ERC20 tokens purposely created to be limited edition and provably rare. Best of all, the entire chain of custody of each individual token is easily verified. Since then, there have been many collectibles created in this way, but Curio Cards was a pioneer in blockchain collectibles
Thomas Hunt was correct that blockchain collectibles would grow. The launch of the Enjin Marketplace, backed by the Enjin Coin and the Unity 3D powered games that use the related ERC20 tokens - has certainly helped Ethereum-based blockchain collectibles. But, other crypto collectibles marketplaces such as OpenSea and Rare Bits already existed. There’s definitely a healthy market for blockchain collectibles and it’s only growing.
Rare digital art has become a reality thanks to blockchain technology. But, so far, the trick is not only selling the initial offerings, but then creating a stable market afterwards. When new blockchain collectibles hit the market, hype usually causes a bunch to sell quickly, but the market quickly wanes afterward. Most recently, the most traded items are blockchain trading cards and collectibles that can be used in popular blockchain games.
So, the question facing the blockchain collectibles market for static items like digital art has been this: “How do we create or find new audiences to buy blockchain art?” The good news is that this question has a potential good answer. There seem to be a new wave of savvy investors who aren’t only into cryptocurrency itself, but also the tokens related to digital art and gaming projects, as well as the art and collectibles themselves. Of course, the tokens that investors are most interested in are those used in popular blockchain games, such as the trading cards in Gods Unchained.
However, people do like digital art. From an investment standpoint, because of the extremely limited nature of many of these blockchain collectibles, the scarcity creates opportnity, Of course, traditional art is seen as a valuable asset class. With digital art stored on the blockchain, pieces are still able to be enjoyed by the masses, but the holder of the token has true ownership. Also, blockchain collectibles can’t be counterfeited, a major drawback of traditional art. Who doesn’t want ot invest in something that’s counterfeit-proof and far less expensive than the traditional counterpart? Plus, it can’t easily be stolen and chain of custody is easily verified - so you know exactly where it’s been.
Also, for investors who don’t have a place to safely and securely store art, digital blockchain art is the perfect alternative. Best of all, artists get to benefit more than ever, since they can literally create art at will. The artists still retain their rights to the intellectual property and can issue “reprints” if they wish, since the originals are still proven originals as unique tokens..
Curio Cards will likely be one of a few current blockchain collectibles that will benefit from a new wave of blockchain collectible investors. The question isn’t if it will happen, it’s all a matter of when. When more people realize that they can own a piece of fine art that is a great place to store value just as with traditional artwork - but that can be easily bought and sold digitally - the digital art community will forever be transformed.
What do you think of the future of digital art as blockchain collectibles?
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by R.A. Rowell
Will the digital collectibles game Quidd eventually migrate to the blockchain?
In August 2019, the Australian mobile gaming company Animoca and blockchain firm Harmony acquired Quidd, known as the “eBay for digital collectibles.” TheBlockCrypto.com featured the Quidd acquisition. The feature details how Quidd was successful in launching their mobile marketplace platform, targeted at selling serial-numbered digital collectibles - including digital stickers, trading cards, and 3D toys - to comic and film super-fans. But, the associated costs in acquiring the proper rights and building the platform were extremely high.
Since its founding in 2017, Quidd has earned $10 million in revenues selling out of its collection of 2.1 billion (yes, BILLION) uniquely numbered digital collectibles across 325 popular brands. Understandably the costs of acquiring those rights were high, but so was building up its initial user base of 800,000 monthly active users. In 2019, that number had fallen to around 200,000 monthly active users. Obviously, that’s still a great number, but it put a great strain on the company’s finances, which prompted the necessity for a buyout.
The reason why Quidd lost 75 percent of its initial active user base is actually pretty simply. While owning digital collectibles is pretty cool, the hype and novelty of owning something that pretty much just sits there in the digital world does wear off for most people. What Animoca and Harmony are planning to do is what many others are looking to do, and some are already doing with success: put those digital collectibles into a game that keeps people engaged and always wanting more.
The one thing that’s going against Quidd at the moment is that their massive library of digital collectibles is just that, a library stored on their own servers. They are, of course, able to be sold on the Quidd marketplace, but only for in-game coins. But, the real attraction is that you can start collecting for free and keep collecting for free as long as you want. Obviously, buying in-game coins and complete sets with cash is enticing. But, what can you do outside of Quidd with them?
That’s why blockchain digital collectibles are picking up. What are blockchain digital collectibles? Let’s talk about them for a moment.
Why Are Blockchain Digital Collectibles Gaining Steam?
Every day, more and more digital collectibles are popping up on the crypto blockchains - Ethereum being the current front-runner. These collectibles exist as unique tokens on their respective crypto blockchains and are stored in a crypto wallet just like cryptocurrency such as Bitcoin or Ethereum. The major advantages of these digital blockchain collectibles is that the owner has true ownership of the item outside of its original source and can be transferred at will to other crypto collectors. Not only can many of these blockchain digital collectibles be used in games, they can also have their own stats and gain experience. Some can even be used across multiple games.
For example, DapperLabs has enjoyed massive success with their CryptoKitties, a brand which Animoca actually took mainstream in Asia back in January 2018. But, it’s not just all about kitties. There’s MyCryptoHeroes, which is branching beyond cats and introducing other playable species. Then, you have more traditional entertainment companies getting involved, too. For example, the NBA (yes, the National Basketball Association) is teaming up with the aforementioned DapperLabs to create blockchain collectibles for basketball stars. Major League Baseball is doing this with their digital crypto bobbleheads in MLB Champions, as well, figures that can grow with the real-life performance of their counterparts.
Animoca and Harmony are far from alone in making massive investments in digital collectibles, especially blockchain collectibles. The bet they are making, as TheBlockCrypto noted in its report, is that digital collectibles will become just as valuable - if not more so - than traditional, sentimental, physical collectibles. Of course, the crypto collectible craze has been driven primarily by hype so far, attracting millions of dollars in one fell swoop, then quickly waning. But, the novelty has not worn off for a good number of collectors who see the value in digital collectibles.
Of course, it’s quite enticing to collect items that can gain value by virtue of simply being a part of a growing crypto blockchain. But, these items can also be used and level up by being used in games, making them even more valuable. While there’s still a bit of a learning curve in using cryptocurrency wallets, understanding the nature of tokens, and how various cryptocurrencies are valued, more people than ever are willing to take the dive. After all, the digital collectibles industry has been around for awhile, but by bringing the blockchain into it, there’s some real money to be made. When the buy-in is as low as buying some unique collectible tokens for even just a few US dollars, what serious collector can turn down that sort of opportunity?
Then again, Quidd digital collectibles aren’t on the blockchain. So, then, what’s the appeal of spending multiples of millions on the platform? What does the shift towards the blockchain mean for collectibles tied to a single platform?
So far, Quidd isn't living up to what it promises.
Can Quidd Succeed in a Blockchain World?
Because there is a blockchain firm, Harmony, involved in the acquisition of Quidd, there is the possibility that Quidd may end up offering collectibles on the blockchain. After all, the rights to create these digital collectibles have already been acquired. Will they go the direction of adding crypto collectibles to their library for those that want them?
If Animoca and Harmony are able to create a way to use Quidd’s massive catalog of digital collectibles in a more exciting way, this marketplace has the potential to not only beat its original user base, but become a truly successful enterprise. You can start collecting for free. So, I decided there was no downside to trying it out and selling duplicates for in-game coins.
I tried Quidd for a little over a week. The opening of packs was addictive to be sure. They give you free coins throughout the day and you can watch short videos for coins. So, for about a week, I picked up packs from brands I was interested in. Then, I would try to complete sets. That's where I got very frustrated.
As I learned, you CAN sell your unwanted digital collectibles, but only through a clinky marketplace system. It's not truly peer-to-peer. You just have to wait around and hope your items sell. Also, you can buy items as well, but because there is a minimum of 500 coins to list, even common stuff gets pricey to collect if you're hoping to only use free coins.
Quidd is NOT an eBay for Digital Collectibles - It's Just a Game!
The marketing for Quidd is extremely misleading. It's nothing like an eBay for digital collectibles. Perhaps at one time there was an auction feature, but I don't know. What I do know is that there was peer-to-peer trading before, but that is no longer the case. You only have a clunky marketplace interface to buy and sell items. It's hard to keep track of items you have listed and the listing management is awful - your profile fills up with expired listings very quickly and I had to delete them one at a time.
Quidd basically banks on your love of certain brands to keep you addicted in hopes that you'll purchase coins to chase the rarer pieces of various sets. It's really just a set-building game, which in itself isn't a bad thing. It's a fun concept, but it's really just a time-sink with no hope of any return beyond simply entertainment value. There's actually nothing wrong with what it is - but what annoys me is that Quidd is NOT AS ADVERTISED. Personally, I wouldn't spend a real penny on it. I removed the app from my phone after getting extremely frustrated with the outrageous cost of certain items on the marketplace.
Still, if you want to check it out, Quidd has an app available for both Android and Apple devices. New users even get a free pack and bonus coins! (I got a Guardians of the Galaxy Kawaii Defenders in my pack). If you just want a free app for cracking virtual packs and don't care about ROI, there's nothing wrong with Quidd. It's just not for me or any collector who ever hopes to cash out any sort of profit.
One day Animoca Brands and Harmony may allow you to cash coins out for crypto or something. Then, I'd actually recommend this app, even if you don't truly own the items. It was a good acquisition just for the ability to gain the licensing agreements. There have been mentions of migrating Quidd collectibles to the blockchain, so it's definitely a possibility. But, it's just another digital collectible game for now, and a clunky one at that. Still, there's potential here and I hope Quidd becomes a true peer-to-peer marketplace for its vast database of cool digital collectibles.
If you are looking for true blockchain collectibles, check out our features on Enjin Marketplace and Auctionity, as well as OpenSea.io.
** I was in no way compensated for writing this article. All opinions in this article are my own.
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by R.A. Rowell
Ever considered trying out a crypto trading card game? Blockchain trading cards are certainly growing in popularity, and blockchain trading card games are likely going to become a massive multi-million dollar industry. While there are several popular blockchain trading card games on the market currently, one of the most popular so far has been Gods Unchained.RSS Feed
The game, which appears similar to the popular Hearthstone game on the surface, has received $15 million in investments from a round of Series A financing. This funding was led by Naspers, who’s the largest shareholder of Tencent, currently the largest gaming company in the world), as well as Galaxy Digital and others. Clearly, there are plenty of people who are buying into blockchain trading card games having long lasting success.
The creator of the game, a company called Immutable, made the announcement of this funding on their Medium profile. They are major believers in the Ethereum blockchain holding the future of gaming. Apparently, plenty of other people agree with them. From my research, seeing the massive explosion in game development using Ethereum tokens, I would have to agree, as well.
Gods Unchained is already famous for having auctioned off the second most expensive trading card (digital or otherwise) of all time. This card, Hyperion, sold for over $60,000 worth of Ethereum! They’ve sold five million cards in just over a year. Plus, they even hired away the former director of Magic the Gathering: Arena - a game which not only doesn’t involve the blockchain, but doesn’t even allow in-game trading. It’s very possible Gods Unchained becomes the Magic the Gathering of blockchain trading card games.
Gods Unchained is free to play and currently in beta. You need to be invited to get in, but if you're interested in trying it you're welcome to use my beta key!
What do you think of blockchain trading card games? Is there a favorite you’ve found already? What do you think of trading cards on the Ethereum blockchain?
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by R.A. Rowell
Back in 2016, I came across this website called NeonMob. It’s a cool little digital collectibles site, where you collect cards mostly created by the NeonMob community. They’re great looking cards with a wide variety of themes. Best of all, every day you get several free packs to open. This means you can collect for FREE and easily trade your unwanted or duplicate cards for ones you do want.
I’d mostly forgotten about NeonMob, but I found it again when I was doing some research about digital trading cards. Sure enough, I’d connected my NeonMob account with my Facebook and logged in right away. I don’t have a particularly massive collection, but it’s all still there! So, if you forget about your account, they don’t purge it or anything, which is pretty cool.
Of course, you CAN pay to acquire packs. What I like about this site is that it’s very friendly to the creators. You’re not only supporting the site, but you’re also supporting the artists that create the cards. Pro creators can actually earn CASH from their card series. So, as far as digital collectibles go, especially those that aren’t on the blockchain, NeonMob is one of my favorites to support.
After a relatively short time playing NeonMob daily, I had amassed 500+ cards and successfully traded away a good number of duplicates. There’s a rarity system that ensures that you know what makes a fair trade. While there are some commercially licensed cards on the site, it’s most likely that the cards you get are made by fellow NeonMob members. That’s awesome to actually support your fellow players.
So, if you’re not really into crypto collectibles, you can feel confident that your money is being well-spent on supporting awesome artists on NeonMob. Now that I’ve rediscovered it, I’m likely going to make sure I get back to supporting this really cool site. It’s been around this long and is still going strong. More people need to know about it!
Check it out for FREE today at NeonMob.com!
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by R.A. Rowell
Epics Digital Collectibles is a digital collectible game app available through the Apple App Store and now also the Google Play Store for Android. It allows users to collect and trade digital trading cards depicting esports stars. Considering the exploding popularity of esports in general, it seems like a pretty good idea. Previously it was only available on Apple devices, but fortunately for Android users such as myself, they created an Android app with the latest version released in August 2019.
The first important thing I will note is that Epics Digital Collectibles are not crypto collectibles or blockchain collectibles. They are what I like to call traditional or “legacy” digital collectibles which are tied to a specific website or program. However, one thing I like about Epics Digital Collectibles is that each ”card” has a unique mint number, meaning that it is, in fact, one of a kind. There are also various types to collect, including base season collections, Event collections, esports Team collections, special limited edition inserts, and Relics (game-used skins and in-game items).
While the in-game cards have no value outside of the Epics app, trading seems very easy to fill out your collection. You also have the ability to “craft,” which combines your duplicates for a chance at cards you don’t own. By climbing collection leaderboards, you get a chance to win special signed cards and even win real merchandise signed by esports stars. This is a pretty cool way to essentially earn back what you spend on the game; the app store page for Epics says the minimum in-game purchase is $9.99 for a “stack” of 10 coins.
While I like the concept of Epics Digital Collectibles, it seems like it takes a lot of money to build a sizable enough collection of in-game objects to bother trying to compete for “real life” prizes. For me, this is why I’ve never invested money in these types of digital collectibles. If I get tired of it, I basically just trade away all my cards and I’m left with a major cash loss.
But, for those people who are serious esports fans and are willing to dedicate the time, energy, and cash into building top collections on the app, the prizes you can win seem worth the investment. For me, crypto collectibles are much more attractive thanks to their very decentralized nature - you can sell them off as soon as you find a buyer for them.
To be honest, while I'm not huge on esports myself, I would collect cards of Magic the Gathering pro players, MTG Arena, or otherwise. If these cards were on a blockchain, such as Ethereum, I’d be willing to give these very innovative (they have live player stats!) digital collectibles a shot. It’s very cool, but not for me. If they do end up with a way to buy and sell their collectibles or an in-game currency on blockchain, I'll certainly give it another look.
But, if you’re a big esports fan and want to check it out, you can find Epics Digital Collectibles right now on the Apple App Store or on Google Play.
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R.A. Rowell is a collectibles enthusiast who comes from a long history of collecting trading cards in both sports and in Trading Card Games. He is passionate about educating the world about the future promise and benefits of digital collectibles, both on the blockchain and off.
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