by R.A. Rowell
It was only a matter of time before there was a way to buy in-game items and earn crypto from games using the wildly popular Unreal Engine. What gamers likely didn't anticipate is what cryptocurrency would be used. It's not an Ethereum based cryptocurrency being used. Instead, the developers of the Nano blockchain are the ones to come up with this new plugin for Unreal games.
You may be asking, what's NANO? NANO is an interesting cryptocurrency which you can learn more about at CoinMarketCap. One of NANO's main selling points is how it's distributed. Each user account receives its own blockchain. Per CoinMarketCap:
"Nano is reportedly able to offer fast and feeless transactions due to the Block Lattice - a data structure in which all accounts each have their own blockchain, rather than competing with others on a central chain."
Because of the nature of NANO's system, the inefficiencies of other blockchains such as Ethereum don't exist. Popular blockchain games have been known to congest the main networks of other blockchains. These congestion periods lead to high transaction fees, sometimes eaten by the developers but inevitably passed on to gamers, as well. That won't happen with NANO.
What's cool about this plugin is that Unreal Engine 4 developers can literally allow their players to earn Nano crypto by killing monsters. Other ways gamers can earn nano is by discovering loot boxes or watching in game advertisements. There's also the possibility of trading funds and items in the game itself.
The other thought that the Nano plug-in developers have is to create more of a pay-per-play subscription model for games. That way gamers only pay for the actual time they play, but with a chance to earn it back. It would give developers the chance to provide better incentives and in-game rewards for players. Also, no more shelling out $60 for a game or paying a monthly subscription with no chance of recouping it.
Another interesting point that's been brought up is the ease of topping off accounts for child and teen gamers. You don't have to worry about leaving your credit or debit card open to unforeseen charges. It's all done with Nano cryptocurrency.
One thing that wasn't mentioned was that crypto gaming could actually be seen as a reward for good behavior or excellent grades at school. It's also good because kids then have to earn their game time. Of course, that could lead to kids actually earning a good amount of money from gaming… which is why a pay to play model for game time could help.
What if your kids get so good that they earn enough to keep playing indefinitely? Well, teaching kids to earn their own way is a good thing. Just make sure they don't get too carried away, but maybe pro crypto gaming is in their future…
Anyway, these developments from NANO make them an interesting contender in blockchain gaming. This will definitely be a project to watch closely and potentially a very good thing for hodlers of NANO. What do you think of this news? Backed by such a powerful game engine, it's all up to the game makers to provide some sweet games.
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R.A. Rowell is a collectibles enthusiast who comes from a long history of collecting trading cards in both sports and in Trading Card Games. He is passionate about educating the world about the future promise and benefits of digital collectibles, both on the blockchain and off.