by R.A. Rowell
For all that Ethereum and similar blockchains have done for gaming, there's one game genre that hasn't taken off in blockchain gaming yet. That genre is Massively Multiplayer Online games, better known as MMO's. It's one of the most popular gaming genres of all time. But, because of the massive databases that MMO's require, it would be prohibitively expensive to operate an MMO on an already established and popular blockchain such as Ethereum.RSS Feed
Also, blockchains are currently built on smart contracts. For a game like a massive fantasy MMORPG with its complex and ever changing databases to be truly decentralized, you would need blockchains that function more as a decentralized database. That's where blockchain platforms like Chromia come in.
The Chromia blockchain uses a relational model for storing information, which is the same model database systems have been using for five decades. If DApps (Decentralized Apps) are to become mainstream, using the blockchain more like a regular database could go a long way towards doing just that. That's what the Chromia team is trying to do, according to the feature on the Chromia Blockchain at Castle Crypto.
Because the Ethereum blockchain and many like it use smart contracts, users have to pay for every transaction that they make. Because MMO's are so complex, the cost for users would become ridiculously high. That doesn't happen on Chromia, where DApps run on a sidechain.
In-game transactions are paid for by the DApp, based on resource allocation fees paid to the blockchain network by those app owners. This means DApp users only have to pay for whatever the DApp decides to charge for, such as subscriptions for special features and perks, additional content, or premium in game collectible items or currency.
Even better, the Chromia Blockchain developers have proposed anchoring Chromia to either the Bitcoin or Ethereum blockchains. Not only can this make Chromia more secure, but it will also make it easier for current crypto users of these popular blockchains to adopt the platform.
Already, Chromia believes that its scalability and transaction speeds are good enough to run World of Warcraft sized applications. It has a native token called Chroma and allows for game developers to mint their own tokens from it, much like Enjin Coin has done on the Ethereum blockchain. Also, the Chromia Blockchain database is public. That means it's not controlled by any one organization.
Of course, that means if a developer makes their game open source and deploys it, that game will exist indefinitely on the blockchain. That also means that the developer can't shut it down. The Chromia team is doing its best to be transparent with who is verifying transactions, keeping it open for other providers to "fork" from the main blockchain. It all looks and sounds very promising.
The blockchain operates with the Rell programming language. As of this writing, there is only one game in development for the platform called Mines of Dalarnia. If this and other early games enjoy some success on Chromia, it may be only a matter of time before we see a true full sized MMO in blockchain gaming!
More on the Chromia blockchain as it develops!
Want to read more about blockchain gaming? Subscribe to our RSS Feed below!
Most Recent Posts from Digital Collectibles Journal
If you have a blockchain / crypto related project, and you'd like to be featured on the Digital Collectibles Journal, tweet us at @DigiCollectors
We also accept press releases for syndication purposes.
Have something to add to this digital collectibles article? Share it with us in the comments below! We strive to provide only the best content in the blockchain and crypto collectibles industry
R.A. Rowell is a collectibles enthusiast who comes from a long history of collecting trading cards in both sports and in Trading Card Games. He is passionate about educating the world about the future promise and benefits of digital collectibles, both on the blockchain and off.